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IMPROVED PREVIEW Option to color the particle preview according not just to Speed, but to Age, Size and Viscosity as well #PHOENIX FD V3.04.00 FOR MAX 2018 DOWNLOAD SIMULATOR#IMPROVED PRT I/O Allowed use of # in the PRT Reader for specifying sequences just like cache paths in the Simulator work IMPROVED PRT I/O Sped up export of PRT files up to 5 times IMPROVED CACHE I/O Hidden script option to disable the preset popup when loading Field3D or OpenVDB caches - inDontOfferPresets IMPROVED CACHE I/O Added cache info to VDB caches describing which version of Phoenix FD was used during simulation IMPROVED CACHE I/O Sped up loading of VDB caches by reading their min-max channel ranges from metadata instead of calculating them IMPROVED CACHE I/O Save and load Grid Viscosity from VDBs created by Phoenix IMPROVED CACHE I/O Sped up Grid RGB channel saving to compressed AUR cache files up to 8 times IMPROVED RENDER CURVES Copy-paste support for render gradients and curves IMPROVED PARTICLE SHADER Speed up and improve CPU utilization for Optimizing Particle Congestion with large cache files IMPROVED VOLUME SHADER Renamed 'Fade Out' to 'Border Fade' and changed it from voxels to world units IMPROVED VOLUME SHADER Optimized rendering of tens or hundreds of Simulators in Volumetric render mode IMPROVED PARTICLE TEXTURE Read Data Channels from thinkingParticles using the Particle Texture IMPROVED SOURCES Emit from thinkingParticles meshes which are different per each particle when Prt Shape is set to Use Particle Shape IMPROVED SOURCES Emit from instanced thinkingParticles meshes when Prt Shape is set to Use Particle Shape IMPROVED GRID SOLVER Represent all drag particles in the scene using the keyword "Drag" in the Clear Channels field and Affect fields of forces IMPROVED FLIP SOLVER Improve the CPU core usage of the Initial Fill Up phase in FLIP simulation IMPROVED FLIP SOLVER Optimized Birth Volumes option not just to newborn Splash, but to splitting splash particles as well IMPROVED FLIP SOLVER Apply the Initial Vel. IMPROVED FLIP SOLVER Make the Foam Falling Speed vary depending on the bubble sizes IMPROVED 3DS MAX INTEGRATION Ability to animate the Phoenix per-node properties #PHOENIX FD V3.04.00 FOR MAX 2018 DOWNLOAD INSTALL#IMPROVED INSTALLATION Ship the Visual C++ redistributable with the Phoenix installer and install it silently in the end, if needed so Phoenix installers for Scanline are no longer needed ![]() IMPROVED INSTALLATION Now Phoenix for V-Ray 3 and for V-Ray Next can load in 3ds Max and simulate without V-Ray installed, and can render with Scanline, Corona, Octane, etc. getFrameInfo MAXScript function that retrieves the currently loaded frame info string NEW PRT I/O Register the PRT Reader path into the 3ds Max Asset Tracker for repathing, archiving, and asset transfer for distributed rendering with V-Ray Next NEW GRID SOLVER Simulate the RGB channel for Drag particles ![]() NEW PREVIEW New Standalone Previewer tool for AUR, VDB and F3D cache files, much faster than the 3ds Max and Maya viewports and currently showing voxels and a new velocity streamline preview NEW THINKINGPARTICLES Phoenix FD Birth, Sample and Force operators for thinkingParticles NEW PARTICLE TUNER New Particle Tuner node allowing to change any particle channel or delete particles during simulation depending on conditions based on particle channel values NEW VOXEL TUNER New Voxel Tuner node allowing to change any grid channel during simulation depending on conditions based on grid channel values, textures or distance to meshes NEW TEXUVW New TexUVW channel for fire/smoke and liquid simulations, moving with the fluid and allowing for render-time texture mapping of surfaces and volume color and opacity, as well as for adding displaced detail moving with the fluid in all render modes No mutual interaction between rigid bodies yet ![]() NEW ACTIVE BODIES New rigid body solver node, interacting with the Liquid Simulator. ![]()
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